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Old Apr 14, 2006, 07:10 PM // 19:10   #1
Jungle Guide
 
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Default Possible combo?

Desperate Strike
Description: If you have less than 50-74% Health, you deal +5-41 damage.
Energy Cost: 5
Activation Time: None.
Recharge Time: 6 Seconds.
Linked Attribute: Dagger Mastery. Increases damage dealt.
Skill Type: Lead Attack.


Illusion of Weakness
Description: You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.
Linked Attribute: Illusion Magic. Increases amount of health lost and gained.
Skill Type: Enchantment Spell.



I was just thinking of the too, the one to get your health low enough to use desperate strike, and the other could heal you later on if you need to.

When it says, "when it ends" does that inculde being stripped?
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Old Apr 14, 2006, 09:14 PM // 21:14   #2
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I'm not feeling the combination. It's a lot of hassle to net an extra 40 damage that you could get much more easily with something like Unsuspecting Strike. You'd presumably be using IoW before you attack your target, and unless you're helping to kill an already weakened foe, your target will be at full health if not somewhere above 90% health, which gets me wondering why not just use Unsuspecting in the first place.
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Old Apr 14, 2006, 09:15 PM // 21:15   #3
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Not worth it just for the extra 41 damage on ONE attack.
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Old Apr 15, 2006, 12:01 AM // 00:01   #4
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Desperate Strike costs 5 less energy then Unsuspecting Strike, and has a faster recharge I think.
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Old Apr 15, 2006, 01:07 AM // 01:07   #5
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You waste 15 energy to get +40 on one attack, great idea.
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Old Apr 15, 2006, 01:15 AM // 01:15   #6
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ok bad idea w\e it happens
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Old Apr 15, 2006, 05:11 PM // 17:11   #7
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Take a bad idea, adjust it a little, make it a good one.

Blood Renewal anyone ?

Not that I'd do it just to make this combo work, but if you happened to be a blood A/N, it certainly has its merits.
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Old Apr 15, 2006, 06:51 PM // 18:51   #8
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blood renewal won't work, i thought about it too, it only takes away 25% max health, you would need for it to take away like 27%...
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Old Apr 16, 2006, 01:00 AM // 01:00   #9
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I assume then that 74% is at 16 Dagger Mastery ? I'm so used to skills being shown with range as 0 - 12, but I notice your max is different from the skills listing. Anyway, chances are with that small a difference it would still be viable (you're likely to at least take some damage somewhere especially in PvE, which this could work nicely for), but it's certainly not as dependable as a skill that guarantees your health being low enough.
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Old Apr 16, 2006, 07:31 AM // 07:31   #10
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Quote:
Originally Posted by Myodato
I assume then that 74% is at 16 Dagger Mastery ? I'm so used to skills being shown with range as 0 - 12, but I notice your max is different from the skills listing.
The skill listing is old and incorrect. 74% and 41 damage is at 12 DM.
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Old Apr 16, 2006, 09:12 AM // 09:12   #11
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Dont see it working.
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Old Apr 16, 2006, 11:27 AM // 11:27   #12
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Quote:
Originally Posted by fallot
The skill listing is old and incorrect. 74% and 41 damage is at 12 DM.
I thought I remembered it being possible to get higher than 74%, thanks for the clarification. That would make the combo viable, though still nothing to get too excited about.
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Old Apr 16, 2006, 02:50 PM // 14:50   #13
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lol i wish i didnt post this =p i thought of the combo after being like half asleep


Yea i wouldnt try this combo either..
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Old Apr 20, 2006, 08:45 AM // 08:45   #14
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oh man this is good, im gona do it

Crappy stupid combos like this that work are cool Overcomplication ftw
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